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The Almanac!
  • Crafted with sheet of paper and string + 2 leather strips, the almanac will hold reports you create about the nature of the tree, bush or trellis and estimate the harvest times.
  • Reports are created by studying a harvestable tree, bush or trellis during its harvest season.
  • You then can write down the record using a reed pen with ink or dye on paper.
  • Forestry skill will determine how much information is collected.
  • Resulting quality of the report will determine how far in the future you can see harvest times.
  • These reports may then be stored inside the almanac.
  • The almanac can then be used to check on harvest times and read up on information about the reports they have stored inside.
  • The command /almanac will tell you what is in season as long as you have the applicable reports.
  • Studying a harvestable tree, bush, or trellis requires the harvest permission on deed.
New Bridges
  • Bridges can now be planned and built inside caves.
  • Pottery, slate, sandstone, rendered and rounded stone bridges can now be built.
  • Minimum height from water level has been reduced to 1 dirt above water.
  • You can now pave bridges to match your roads by preparing them with mortar then paving them as you would a normal surface tile.
    • This does not apply to rope or wooden bridges
Catapult tweaks
  • Tweaked distance for crowded message when using siege weapons. Shouldn’t be able to use 3 rams on a single wall anymore.
  • Increased skill gain from using catapults.
  • Tweaked damage output from catapults upwards, should be a bit harder to hit the 20 damage cap at 10 winches now.
  • Damage from catas/trebs over the 20 damage cap that is currently ignored will now increase the splash radius, and deal a small amount of the extra damage (the ignored damage over 20) to things in that increased radius.
Repairing changes
  • Changes to fence, floor and wall repairing and improving.
  • Base timer for repairing and improving these is now 4-8 seconds, depending on your repair or building skill.
  • This applies to all building material types.
  • Timer is doubled if there is an enemy presence nearby.
  • Damage repaired per action is now between 5 and 10 damage, depending on repairing skill and the quality of the item you’re using to repair.
Cave building
  • Clad reinforced cave walls introduced, created by activating a trowel and building on a reinforced wall.
    • Pottery brick
    • Sandstone brick
    • Slate brick.
    • Rounded stone.
    • Marble brick.
    • Plain brick.
    • Wooden clad (uses mallet or hammer).
  • Paved reinforced cave floors introduced.
    • Created by preparing a reinforced cave floor with mortar and then applying paving.
    • Prepared flooring can be removed with a chisel.
Harvest time changes
  • Harvest times have been adjusted slightly, they may take unti, the next harvest season to come into effect.
  • Changes:
    • Olives: Starfall of Fires, Week 1
    • Lemon: Starfall of Ravens, Week 2
    • Orange: Starfall of Ravens,Week 4
    • Walnut: Starfall of Dancers, Week 1
  • Additions:
    • Raspberry: Starfall of Dancers, Week 1
    • Blueberry: Starfall of Fire, Week 2
    • Lingonberry: Starfall of Dancers, Week 3
  • Harvest times will still vary slightly to the actual starting week
  • Olives have been reduced to once season now that multiple olives can be harvested.
Combat log changes
  • New combat log will colour code messages according to your relationship with the subjects.
  • The colours may be set by using the text colour options in the client settings.
Other changes and introductions
New transmutation liquids have been added to change moss to tundra and tundra to dirt.

  • Copper and Orange juice transmutes moss to tundra.
  • Iron and Raspberry juice transmutes tundra to dirt (tundra will still disappear when packed and dug).
  • 3 new fruit bushes have been added – blueberry, raspberry and lingonberry.
    • Blueberry and raspberry sprouts can be found by foraging so that you can plant your own bushes.
    • Lingonberry bushes will spawn on tundra and will not have sprouts for planting.
    • All three berries can still be found via foraging.
  • Skillgain for anything that produces liquid has been scaled by the amount of liquid created.
  • Tundra will now spread faster and more often.
  • Metal sheets in the crafting window now properly reference the material they are from in crafting recipes.
  • Decorative pillars can now be built inside buildings.
  • Path of Insanity Random Teleport menu option now has a confirm to help prevent erroneous clicks.
  • Move to Center has been added to the move items menu.
  • Weight of paper has been reduced from 0.50 to 0.01.
  • Trellis ages have now been added.
  • Currently despite having sprouts they cannot be picked or pruned.
  • Tile borders and corners now show in caves
  • This allows the building of fences and gates on deed only
  • Higher fences may require mining the roof higher to provide sufficient clearance.
  • New players (under 15 farming) will be able to see the state of growth of the farm field they are currently on, range will increase as usual as skill goes up.
  • Added borders and tile corners to caves.
  • House floors now have tile corners.
  • Keybind for MOVE_CENTER added in settings (Move to center under keybindings – Items)
  • Increased chance for reed and kelp tiles and reduced chance of grass overtaking a tile next to tundra.
  • Map annotation limits have been raised to 100 for village and 150 for alliance.
  • In an effort to reduce some server lag recipe and cooking polling has been slowed. You may notice that when cooking, all meals may not be ready at the same time.
  • Grape and Rose trellises can now be crafted with their respective sprouts.
  • Can use keybinds FLATTEN or LEVEL on tile borders resulting in the raising or lowering of the tile border.
  • Less random slopes when mining forward, depending on skill level.
    • skill less than 50, +-3 (current)
    • skill = 50, variance is +-2
    • skill = 70, variance is +-1
    • skill = 90+ no variance
  • Tile corners are now available on bridges.
  • Courier and dark messenger no longer have cooldowns
  • Genesis now has a cooldown of 30 seconds
  • Material quantity and weight for floor boards has been reduced.
    Added a method of removing the mortar from a prepared reinforced floor with a stone chisel.
  • Clearing crops that have turned to weeds will now return one seed.
  • Mask of rebirth added.
Art Changes
  • Added creature LODs: Pheasant, Hen/Rooster/Chicken, Wild Cat, Wraith, Boar, Zombie, Female tower guards
  • Adjusted fireplace height so there’s no z-fighting with floor above
  • Added LOD for trellises, fireplace, large/small crates, bsb, fsb, large chest, oven, shard/ore piles, banners, flags, bee hive, still
  • Added creature LODs: Deer, Stag, Pig
  • Added winter textures for new pavement types
  • Added unique seasonal textures for orange tree
  • Added seryll, glimmersteel and adamantine chain bardings
  • Bugfix: Fixed a number of fences not showing decay
  • Pile of sage and fresh herbs
GM Changes
  • Arch GM Flatten Zone system has been changed:
    • Flatten (Arch+)” has been renamed to “Flatten [DIRT] (Arch+)
    • Flatten [ROCK] (Arch+)has been added.
      • Flatten [ROCK] raises the rock layer, removing all dirt on top of it, to the level you’re flying, or standing, at as a GM where the old flatten zone would just add dirt on top of the current rock layer to reach the flat point.
    • An additional feature of these changes are that the flatten zones now preserves the cave systems that would have been affected by your flatten zone, leaving them completely functional even after use contrary to what we had before.
  • Two new GM commands have been added for Arch+
    • #flattenRock <N>, <E>, <S>, <W>, [Extra Distance Below] – <N/E/S/W> Should be obvious in their usage, but they detail how many tiles in that direction you wish to expand the flatten zone. Take note that if you want to only do the current tile you’re standing on, you need to do “0 0 0 0” instead of “1 1 1 1”, as that would lead to a 3×3 area being affected.
      – [Extra Distance Below] Should also be pretty self-explanatory, but it is for removing a certain amount of slopes extra below the level you’re standing at as a GM. Usage is in dirts, which means integers instead of the floating point height values. Example usage would be “20” for lowering the zone 20 dirts below where you are standing. Value is completely optional and defaults to 0 if not specified.
    • #flattenDirt <N>, <E>, <S>, <W>,[Extra Distance Below], [Min Dirt Distance to Rock] The explanation for this is exactly the same with the exception of the last value, which specifies the absolute minimum distance of dirt on top of the rock layer there should be, spots which have more remain unchanged. Usage is, as with [Extra Distance Below], in dirts, and its usage is “20” for 20 dirt minimum on top of the rock layer. The option is optional, and the default value is 10 if it’s not specified.
    • Finally, a severe warning. This is an Arch+ command for a reason. There are only basic sanity checks on it, so if you specify just the right values, this command will cause damage and eat your entire server. USE. WITH. CARE.
  • GM Tool: Added affinity flag and CCFP hidden flag for player data.
  • Paint Terrain keybind now works underground
  • GM characters will now always mine flat when mining forward
Bug Fixes
  • Bugfix: Camera freezing issues (commonly known as the embark bug) when embarking a vehicle or mount after reconnecting have been addressed.
  • Bugfix: Spells can again be cast on open helms.
  • Bugfix: Certain bugged sandwiches should now work correctly.
  • Bugfix: Trellises should now show an almost ripe message when examined and the time is right.
  • Bugfix: Cave-in fix so that rock should not change to rock salt or sandstone.
  • Bugfix: Trellises can now have sprouts and seedlings picked when available and can also be pruned.
  • Bugfix: Fixed an issue where one woodscrap would seal unfermented liquids in multiple barrels, resulting in one properly fermenting barrel and multiple bugged barrels.
  • Bugfix: Reduced decay runes will now work properly on oaken items.
  • Bugfix: Fixed a rare issue when the incorrect vein type was shown when uncovered inside a mine.
  • Bugfix: You can no longer add a second rune to items with a Jackal seryll rune.
  • Bugfix: Fixed an issue with the fatigue timer resetting when it shouldn’t.
  • Bugfix: Fixed issue with paving floorboards over marsh
  • Bugfix: Mortar will consume 2kg when preparing a reinforced floor for paving instead of consuming the entire combined lump.
  • Bugfix: Fixed examine description for slate slabs.
  • Bugfix: Fixed examine description for sandstone shards.
  • Bugfix: Fixed an issue where loadable items which were planted/secured off deed could still be loaded.
  • Bugfix: Tarring a corner tile floorboard should no longer change the tile to a full tile floorboard.
  • Bugfix: Fixed a bug which prevented fences from being built on the south and east sides of buildings with the new arched walls.
  • Bugfix: Fixed a bug which gave masonry skill for building wooden fences.
  • Bugfix: Fixed an issue where you were not disembarked from animals which could only be ridden when tamed when they became untamed.
  • Bugfix: You are again able to use rename on chairs.
  • Bugfix: Battering Ram now checks destroy fences permission when being used to destroy fences instead of destroy buildings permission.
  • Bugfix: Fixed an issue where the level command would dig a dirt instead of reporting that you needed dirt in your inventory to fill the corners.
  • Bugfix: You can now use a mallet/pliers to add or remove trim from underground plain stone walls.
  • Bugfix: Build option was removed when right clicking on complete walls with a mallet activated.
  • Bugfix: Fixed an issue which caused replaced locks to become bugged and not reusable.
  • Bugfix: The snake and the woman HotA statue is now available.
  • Bugfix: Fixed an issue which caused single use spell runes to not work properly
  • Bugfix: Fixed a bug where decorative pillars never decayed off deed.
  • Bugfix: Fixed the double nature menu on mycelium tiles.
  • Bugfix: Fixed an issue preventing some gates in underground structures from opening properly.
  • Bugfix: Rock salt can now be analysed.
  • Bugfix: Fixed an issue where vehicle passengers entering a cave could not distinguish veins and reinforcements from regular cave walls.
  • Bugfix: Fixed the issue where some passenger seats of some boats could not access the hold because of distance.
  • Bugfix: Fixed an issue preventing dragging items through arched walls.
  • Bugfix: Fixed a few problems related to underground error messages when performing tasks if a bridge was above ground on those tiles.
  • Bugfix: Fixed a bug which sometimes caused an error message when improving items in carts.
  • Bugfix: Fixed an issue which caused you to log in on a vehicle as a commander even though you logged out as passenger.
  • Bugfix: Tackled more spelling and text errors.
  • Bugfix: Levelling with a dredge should now give an error when the dredge is full.
  • Bugfix: Basinet helms from Sons of No Gump now have steel identified as the proper material.
  • Bugfix: Blessed lamps should stop consuming fuel when planted on the new pavement types in mines.
  • Bugfix: Fixed an issue which allowed the stone of the sword to be moved.
  • Bugfix: Creatures without bodies should play a proper death animation before being deleted.
  • Bugfix: Strange devices courier casts can now be improved while in the correct spirits domain
  • Bugfix: Basinet helms from Sons of No Gump now have steel identified as the proper material.
  • Bugfix: Fixed an issue which allowed the stone of the sword to be moved.

Стоит отметить, что в списке изменений не отмечены Highway пришедшие из ВО и пока не понятно будут ли они работать в ВУ в данный момент. Также были уменьшены лаги печек, но это не означает, что следует этим злоупотреблять, мы рекомендуем придерживаться старой схемы: никаких контейнеров в тайле с тем, что горит.


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